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Made counts what machines produce; used counts what machines, power plants and construction sites use up. Each number is a rate per minute of game time, averaged over the window chosen above. Click an item to outline in gold the buildings that make it (solid) and use it (dashed); the square beside it draws or hides its line. Why is something slow? Press Y.
The next three goals come first, with the yard's own numbers; a met goal gives way to the next. Then the bottlenecks: a bottleneck is the one thing holding a line back: fix it and the line speeds up. These are the five that cost the yard the most output right now. Click one to go there; its buildings are outlined in gold. Hover any building for its own reason.
A route is a ship and its schedule: it loads at a harbour on one land and unloads at a harbour on another. Lands east of Home sit to the right. Click a route to open its ship.
Silicon Exodus is played with a keyboard and mouse (WASD to drive, right-click to mine, the wheel to zoom) — open it on a computer to build.
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The yard trained the model and sent the rocket. This is the run, start to launch.