You start in a 10 t truck.
Hire the rest of the line.

Construction HQ. Drive anywhere off-road, hold right-click on a patch, dump at a machine. Hire miners, pave asphalt, and let trucks cover hops you are tired of hauling. Power datacenters. Feed them. No belts. No inserters.

Solo yard Canvas 2D Tons, not items on belts No ads ยท No premium

Silicon Exodus is a construction-HQ factory game. You drive a mining truck and a long-haul flatbed, hire crews onto ore patches, and pave roads so hired trucks can move batches. Research happens at a lab, then in datacenter halls you power from a grid of your own: coal, diesel, solar, wind, hydro dams on the rivers, tidal and wave plants on the coast, nuclear, and batteries to carry the dips.

Train the Model, build 50 rocket parts, and launch for Mars. Sand becomes silicon, silicon becomes wafers, and a better fab prints better chips. Skip or reorder the tutorial if a line is already flowing.

A look inside Silicon Exodus

Machines, trucks, and terrain tiles ship with the yard.

Auger rig
Plasma bore
Lance array
Datacenter hall
Arc forge

Three things this game is not

Not Factorio with a coat of paint. Roads and people instead of belts and inserters.

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You start in the truck

Your bed is 10 t โ€” a compact dump. Hired trucks are a different 10 t model. Drive anywhere. Load at a patch or a dock. Dump at HQ or a machine. Roads are for hired trucks, not for you.

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Dirt does the hiring

Dirt costs 1 t gravel per tile. Crush stone at HQ (slow) or in a crusher. Touch a hopper to the dirt and a running excavator, furnace, or factory can dispatch a truck โ€” only on that road. Auto-trucks never drive grass. The paver upgrades dirt to asphalt (concrete + bitumen; oil stays in the mix).

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Datacenters are the score

Power plants feed a grid you string with poles, and short supply browns the yard out by priority. Each hall keeps its own backup generator. Unfenced halls get raided. Parameters are what you are training toward.

How a yard gets built

Drive loads yourself until a machine on dirt covers that hop.

1

Mine and smelt

Right-click coal, dump at HQ, place an excavator and furnaces. 1 excavator : 2 furnaces (0.5 t/s drills).

2

Connect the docks

Dirt against both hoppers (1 t gravel each). Hired trucks keep-right on that graph or they wait. First run in the lab โ€” or queue it at HQ at half speed โ€” before you grow the iron bay.

3

Raise a hall

4ร—4 datacenter, its own backup generator, datasets in the pad. Fence before paving. Then scale.

4

Hour 1 tree

Paving, Foundry, Kiln, Electronics, Expansion, Fleet โ€” all before 15M params.

What to expect

A free construction-HQ factory game. No ads, no premium currency, no belts.

  • Your truck is the hopperUntil a machine on dirt dispatches. You still drive off-road after roads exist.
  • Rates in tonsExcavator 0.5 t/s. Furnace 4 s/plate. One drill feeds two furnaces.
  • Periodic batchesDelivery trucks load inside, spawn on pavement, despawn at the next dock. Nothing streams along the road.
  • Datacenters, then a rocketHalls need grid power, water-fed cooling towers and a fence; open halls get raided. The Model they train sends the rocket to Mars.
  • Merge to growTwo touching machines merge into one bigger, faster one (Shift-click the twin, Ctrl+M) — space is the saving.
  • No pay-to-win or adsFree from Tenshin Arts. No premium currency, no loot boxes, no advertisements.
  • One account, every gameYour Tenshin Arts account works across the whole studio library, including Silicon Exodus.

The halls need power.

One Tenshin Arts account opens every game. Drive the first loads yourself.